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One million children were harassed, threatened or subjected to other forms of cyberbullying on Facebook during the past year, while 90 percent of social-media-using teens who have witnessed online cruelty say they have ignored mean behavior on social media, and 35 percent have done so frequently.
95 percent of social-media-using teens who have witnessed cruel behavior on social networking sites say they have seen others ignoring the mean behavior, and 55 percent have witnessed this frequently.
Research suggests that there are also interactions online that result in peer pressure, which can have a negative, positive, or neutral impact on those involved.
A frequently used definition of cyberbullying is "an aggressive, intentional act or behavior that is carried out by a group or an individual, using electronic forms of contact, repeatedly and over time against a victim who cannot easily defend him or herself." There are many variations of the definition, such as the National Crime Prevention Council's more specific definition: "the process of using the Internet, cell phones or other devices to send or post text or images intended to hurt or embarrass another person." Cyberbullying is often similar to traditional bullying, with some notable distinctions.
This can leave the cyberbully anonymous, which can make it difficult for them to be caught or punished for their behavior, although not all cyberbullies maintain their anonymity.
real name, home address, or workplace/schools) on websites or forums, or may use impersonation, creating fake accounts, comments or sites posing as their target for the purpose of publishing material in their name that defames, discredits or ridicules them.
Manuals to educate the public, teachers and parents summarize, "Cyberbullying is being cruel to others by sending or posting harmful material using a cell phone or the internet." Research, legislation and education in the field are ongoing.
Research has identified basic definitions and guidelines to help recognize and cope with what is regarded as abuse of electronic communications.
Another study that discusses the direct correlation between exposure to violent video games and cyber bullying also took into account personal factors such as "duration of playing online games, alcohol consumption in the last 3 months, parents drunk in the last 3 months, anger, hostility, ADHD, and a sense of belonging" In an internet-streamed fighting game competition, one female gamer forfeited a match after the coach of her team, Aris Bakhtanians, stated, "The sexual harassment is part of the culture.
If you remove that from the fighting game community, it's not the fighting game community." Some instances of swatting in games such as Call of Duty and League of Legends have resulted in law enforcement SWAT units called on individuals' homes as a prank.
In fact, youth spend more time with media than any single other activity besides sleeping." The last decade has witnessed a surge of cyberbullying, bullying that occurs through the use of electronic communication technologies, such as e-mail, instant messaging, social media, online gaming, or through digital messages or images sent to a cellular phone.